﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Assets._Script.Entity
{
    public class Dog : Pet
    {
        public Dog() { }
        public Dog(string name, string type, int age, string color) : base(name, type, age, color)
        {
        }

        public void GnawABone() {
            Debug.Log($"{this.Type}:{this.Name}正在啃一块大骨头！");
        }

        public override void Cry()
        {
            Debug.Log($"{this.Type}:{this.Name}正在大声的汪汪叫......");
        }
    }

}
